Filter fakers with bait responses
If there is a monetary incentive for participation, there will be people who try to fake their way into the
Populate prototype with realistic content - part 6, empty demo accounts
Realistic content is not only for prototypes - it's for live systems too.
The best is if we do the
Populate prototype with realistic content - part 5, repetitive data
Populating UIs with realistic data is not hard. It's boring. That's why many Designers would copy-paste their way out of
Populate prototype with realistic content - part 4, inconsistent data
On usability tests users will try to make sense of every little bit of the prototype. They will spot irregularities
Populate prototype with realistic content - part 3, unrealistic data
Unrealistic data can easily derail our participant's thinking, wasting precious minutes from a usability session.
Unrealistic data
Dashboards, charts, and
Populate prototype with realistic content - part 2, dummy content
Populating UIs with realistic data can be a pain in the ass. But it's worth it because we don't distract
Populate prototype with realistic content - part 1, cultural references
When users work through a task, the more realistic the prototype is, the more realistic the users’ behavior will be,
Rescreen participants to contextualize results
Why does this matter?
When kicking off usability sessions we tend to start with a couple of "get to know
Don't assume the reason for struggle
When usability testing it sometimes feels very obvious why the user misunderstood something. But the human mind is a mystery
Train participants to think aloud
When usability testing I instruct my participants to think out loud. However, despite their best effort, they would still forget